Active cards are any readyTo exhaust a card, turn it ninety degrees. To ready a card, turn it upright. • Exhausted cards do not fatigue you. • Exhausted cards are not active, so you do not resolve... card in the surroundingsThe surroundings are part of the play area. They sets the stage for the game. They contains the cards representing the current location, the weather, and any missions the Rangers are trying to... Read more, along the wayAlong the way is part of the play area. It is a common area accessible to all Rangers at the center of the table that represents things in the environment that aren't near... Read more, within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more, or in your player areaPlayer areas are part of the overall play area. Each player has their own area in front of them that contains all of the cards specific to their Ranger: their role card, aspects,... Read more. Cards within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of other Rangers are not active. If you’re interacting with a card within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of another Ranger, however, readyTo exhaust a card, turn it ninety degrees. To ready a card, turn it upright. • Exhausted cards do not fatigue you. • Exhausted cards are not active, so you do not resolve... cards within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of them also count as active for that turn.