Cards that represent creatures, people, and other sentient things in the environment. These are usually path cards, though may also be Ranger cards.
Path Beings
- Set Reminder: An icon showing which set the card belongs to to help with quickly identifying the set while in storage.
- Title: The name of the card.
- Card Type and Traits: Flavorful attributesAttributes are Ranger cards that have no energy cost. They cannot be played and can only be contributed to tests. • Title: The name of the card. • Card Type and Traits: Flavorful... Read more that may be referenced by card abilities.
- Area Indicator: Indicates whether the card comes into play, within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more, or along the wayAlong the way is part of the play area. It is a common area accessible to all Rangers at the center of the table that represents things in the environment that aren't near... Read more.
- Campaign GuideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more Entry: Indicates an entry in the campaign guideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more that should be read aloud when the card enters play.
- Presence: The card’s prominence in the environment. Determines the amount of fatigueYour Ranger can only accomplish so much in one day before they become too tired to go on. Your deck represents your Ranger’s stamina, and if it runs out, you will have to... Read more it deals and scales other effects.
- Tokens: Shows the name of a special token type used for this card and the number of those tokens placed on it when it comes into play. Use general tokensMany cards make use of unique tokens to track the number of times they can be used. These cards are marked with a number and name for the tokens in a box on... Read more to track these.
- Harm ThresholdMost path cards have a harm threshold in the upper-right of their text box. When a card has harm on it equal to or exceeding its harm threshold, clear it. • Some path... Read more: A measure of the card’s well-being. When this card has an equal or greater number of harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more tokens, it clears.
- Progress ThresholdMost path cards have a progress threshold in the upper-right of their text box. When a card has progress on it equal to or exceeding its progress threshold, clear it. • Some path... Read more: A measure of the Ranger’s progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more in overcoming or connecting with the card. When this card has an equal or greater number of progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more tokens, it clears.
- Abilities and TestsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more: The main abilities of that card. This can include testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more the Rangers can perform, special rules for the card, or effects that resolve when the card clears.
- Mission Objective: The condition that must be met to progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more further in the mission.
- Challenge EffectsChallenge effects are rules effects found on cards in play that trigger at specific times during tests. On each challenge card revealed during a test, you’ll find one of three unique challenge icons... Read more: Effects that resolve at the end of testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more based on which of the three challenge icons is shown on the challenge card.
- Set Information: The name of the card’s set and the card’s number in that set.
Ranger Beings
- Energy Cost: The number of energy tokens that need to be spent to play the card.
- Title: The name of the card.
- Card Type and Traits: Flavorful attributesAttributes are Ranger cards that have no energy cost. They cannot be played and can only be contributed to tests. • Title: The name of the card. • Card Type and Traits: Flavorful... Read more that may be referenced by card abilities.
- Equip ValueA value, ranging from 0 to 5, displayed as a series of filled-in squares at the lower right of the title bar of certain gear and attachment Ranger cards. If you ever have... Read more: The amount of space the card takes up when equipped. If you have more than five total filled-in equip valueA value, ranging from 0 to 5, displayed as a series of filled-in squares at the lower right of the title bar of certain gear and attachment Ranger cards. If you ever have... Read more boxes in your play area, you must discardPlace discarded cards in their corresponding discard pile and discarded tokens in the supply. Effects that trigger when a card clears do not trigger when a card is discarded. Read more gearGear are Ranger cards that have ongoing effects or abilities that you can trigger during your turn (or at other times specified on the card). When they are played, gear cards are equipped... Read more until you have five or fewer.
- Presence: The card’s prominence in the environment. This does not appear on every attachment.
- Tokens: Shows the name of a special token type used for this card and the number of those tokens placed on it when it comes into play. Use general tokensMany cards make use of unique tokens to track the number of times they can be used. These cards are marked with a number and name for the tokens in a box on... Read more to track these.
- Harm ThresholdMost path cards have a harm threshold in the upper-right of their text box. When a card has harm on it equal to or exceeding its harm threshold, clear it. • Some path... Read more: A measure of the card’s well-being. When this card has an equal or greater number of harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more tokens, it clears. This does not appear on every attachment.
- Approach IconsApproach icons represents the way in which you are approaching a test and the methods you are employing. There are four approaches: • Conflict • Reason • Exploration • Connection When performing a... Read more: Icons that can be commuted to testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more by discarding the card. The card adds one effort for each approach icon matching the one shown on the test.
- Abilities and TestsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more: The main abilities of that card. This can include testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more the Rangers can perform, special rules for the card, or effects that resolve when the card clears.
- AspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more Requirement: You must have this value or higher in the shown aspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more to include this card in your deck.
- Set Information: The name of the card’s set and the card’s number in that set.