Challenge effects are rules effects found on cards in playAny card or token that is in the surroundings, along the way, within reach, in a player area, or on a component in one of these areas is in play. Cards in discard... Read more that trigger at specific times during testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more. On each challenge card revealed during a test, you’ll find one of three uniqueA Ranger cannot have two cards with the unique keyword and with the same name from their deck in play at the same time. If you play a second copy of the same... Read more challenge icons on a band of color across the bottom: the Crest, the Mountain, or the Sun. These icons match with challenge effects on cards in playAny card or token that is in the surroundings, along the way, within reach, in a player area, or on a component in one of these areas is in play. Cards in discard... Read more.
After you resolve the effects of success or failure, you must resolve the instructions of each challenge effect matching the challenge icon drawn for the test that is shown on an activeActive cards are any ready card in the surroundings, along the way, within reach, or in your player area. Cards within reach of other Rangers are not active. If you’re interacting with a... Read more card. ActiveActive cards are any ready card in the surroundings, along the way, within reach, or in your player area. Cards within reach of other Rangers are not active. If you’re interacting with a... Read more cards are any readyTo exhaust a card, turn it ninety degrees. To ready a card, turn it upright. • Exhausted cards do not fatigue you. • Exhausted cards are not active, so you do not resolve... cards in the surroundingsThe surroundings are part of the play area. They sets the stage for the game. They contains the cards representing the current location, the weather, and any missions the Rangers are trying to... Read more, along the wayAlong the way is part of the play area. It is a common area accessible to all Rangers at the center of the table that represents things in the environment that aren't near... Read more, within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of you, or in your player areaPlayer areas are part of the overall play area. Each player has their own area in front of them that contains all of the cards specific to their Ranger: their role card, aspects,... Read more. Ignore challenge effects on exhausted cards or within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of other players. However, if you’re interacting with a card within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of another Ranger, all cards within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more of that Ranger also count as activeActive cards are any ready card in the surroundings, along the way, within reach, or in your player area. Cards within reach of other Rangers are not active. If you’re interacting with a... Read more for this turn.
Note: Challenge effects on cards that were cleared or exhausted by the results of a test do not trigger, as they are either removed from play or rendered inactive before this step (see clearYou’ll often be instructed to place two different kinds of tokens on cards: progress () and harm (). Most cards have thresholds matching one or both of these token types on the upper-right... Read more).
Challenge Effect Order
When resolving challenge effects, resolve cards in the following order. When there are multiple challenge effects in one area, you can choose the order in which you resolve them.
- WeatherWeather cards represent the weather or other strange atmospheric conditions that may affect you on your travels. Much like mission cards, weather cards are placed in the surroundings and work like path cards,... Read more cards
- Location card
- Mission cards
- Cards along the wayAlong the way is part of the play area. It is a common area accessible to all Rangers at the center of the table that represents things in the environment that aren't near... Read more
- Cards within reachWithin Reach is part of the play area. There is a separate within reach area in front of each player. This area represents things that are in the Ranger’s immediate vicinity. When an... Read more
- Cards in your player areaPlayer areas are part of the overall play area. Each player has their own area in front of them that contains all of the cards specific to their Ranger: their role card, aspects,... Read more
Each challenge effect only resolves once per test. If for whatever reason, a card is in a position to resolve its challenge effect a second time during the same test, it does not do so.
Conditional Challenge Effects
Many challenge effects have additional conditions that determine whether or not they trigger. If a challenge effect contains a double-arrow icon () dividing the text, you only resolve the text following that icon if you successfully executed all instructions preceding the icon or if the condition preceding the icon was true.