The day can end in several ways:
- Choose to Camp: When you successfully travel, the group can decide to camp for the night.
- Ranger too Fatigued: If a Ranger needs to draw a card or suffer fatigueYour Ranger can only accomplish so much in one day before they become too tired to go on. Your deck represents your Ranger’s stamina, and if it runs out, you will have to... Read more but cannot, the day ends immediately.
- Ranger too Injured: If a Ranger suffers their third injuryInjuries represent a significant danger to your Ranger. If your Ranger accumulates too many injuries during a day, they will be forced to camp for the night. If a game effect injures your... Read more, the day ends at the end of the current turn. That Ranger must add one “Lingering InjuryInjuries represent a significant danger to your Ranger. If your Ranger accumulates too many injuries during a day, they will be forced to camp for the night. If a game effect injures your... Read more” card to their deck.
- Ally in Peril: It is your duty to protect the people of the Valley. For most human beingsCards that represent creatures, people, and other sentient things in the environment. These are usually path cards, though may also be Ranger cards. Path Beings • Set Reminder: An icon showing which set... Read more, if they are ever cleared due to harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more, the campaign guideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more will instruct you to end the day.
- Mission Complete: Sometimes, when the final stage of a mission is complete, you will reach a stopping point important enough to end the day. The campaign guideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more will instruct you to do so.
When the day ends, your current play session is over, and one day of campaignThe story of Earthborne Rangers unfolds over a campaign across multiple play sessions, with each session representing one day. What you do each day is up to you. You can complete missions to... Read more time passes. Check off the next day on the campaign trackerThe last page of the campaign guide is a tracking sheet that can be used to keep track of your campaign progress. You can also find a printable PDF of this sheet at... Read more. Save your current location by either storing it with your Ranger deck or writing it down on the campaign trackerThe last page of the campaign guide is a tracking sheet that can be used to keep track of your campaign progress. You can also find a printable PDF of this sheet at... Read more along with the terrain type you were traveling on. The restIf you are finished taking turns for the round, you can choose to rest. You can resolve any effects that resolve “when you rest,” then your turn ends and you suffer one fatigue... Read more of the game materials can be packed up and returned to their normal storage locations.