Features

Cards that represent structures, terrain, and other inanimate parts of the environment. These are usually path cards, though may also be Ranger cards.

Path Features

  1. Set Reminder: An icon showing which set the card belongs to to help with quickly identifying the set while in storage.
  2. Title: The name of the card.
  3. Card Type and Traits: Flavorful attributes that may be referenced by card abilities.
  4. Area Indicator: Indicates whether the card comes into play, within reach, or along the way.
  5. Campaign Guide Entry: Indicates an entry in the campaign guide that should be read aloud when the card enters play.
  6. Presence: The card’s prominence in the environment. Determines the amount of fatigue it deals and scales other effects.
  7. Tokens: Shows the name of a special token type used for this card and the number of those tokens placed on it when it comes into play. Use general tokens to track these.
  8. Harm Threshold: A measure of the card’s well-being. When this card has an equal or greater number of harm tokens, it clears.
  9. Progress Threshold: A measure of the Ranger’s progress in overcoming or connecting with the card. When this card has an equal or greater number of progress tokens, it clears.
  10. Abilities and Tests: The main abilities of that card. This can include tests the Rangers can perform, special rules for the card, or effects that resolve when the card clears.
  11. Mission Objective: The condition that must be met to progress further in the mission.
  12. Challenge Effects: Effects that resolve at the end of tests based on which of the three challenge icons is shown on the challenge card.
  13. Set Information: The name of the card’s set and the card’s number in that set.

Ranger Features

  1. Energy Cost: The number of energy tokens that need to be spent to play the card.
  2. Title: The name of the card.
  3. Card Type and Traits: Flavorful attributes that may be referenced by card abilities.
  4. Equip Value: The amount of space the card takes up when equipped. If you have more than five total filled-in equip value boxes in your play area, you must discard gear until you have five or fewer.
  5. Presence: The card’s prominence in the environment. This does not appear on every attachment.
  6. Tokens: Shows the name of a special token type used for this card and the number of those tokens placed on it when it comes into play. Use general tokens to track these.
  7. Harm Threshold: A measure of the card’s well-being. When this card has an equal or greater number of harm tokens, it clears. This does not appear on every attachment.
  8. Approach Icons: Icons that can be commuted to tests by discarding the card. The card adds one effort for each approach icon matching the one shown on the test.
  9. Abilities and Tests: The main abilities of that card. This can include tests the Rangers can perform, special rules for the card, or effects that resolve when the card clears.
  10. Aspect Requirement: You must have this value or higher in the shown aspect to include this card in your deck.
  11. Set Information: The name of the card’s set and the card’s number in that set.