Gear are Ranger cards that have ongoing effects or abilities that you can trigger during your turn (or at other times specified on the card). When they are played, gear cards are equipped by being played into your player areaPlayer areas are part of the overall play area. Each player has their own area in front of them that contains all of the cards specific to their Ranger: their role card, aspects,... Read more and stay there until you choose to discardPlace discarded cards in their corresponding discard pile and discarded tokens in the supply. Effects that trigger when a card clears do not trigger when a card is discarded. Read more them.
- Energy Cost: The number of energy tokens that need to be spent to play the card.
- Title: The name of the card.
- Card Type and Traits: Flavorful attributesAttributes are Ranger cards that have no energy cost. They cannot be played and can only be contributed to tests. • Title: The name of the card. • Card Type and Traits: Flavorful... Read more that may be referenced by card abilities.
- Equip ValueA value, ranging from 0 to 5, displayed as a series of filled-in squares at the lower right of the title bar of certain gear and attachment Ranger cards. If you ever have... Read more: The amount of space the card takes up when equipped. If you have more than five total filled-in equip valueA value, ranging from 0 to 5, displayed as a series of filled-in squares at the lower right of the title bar of certain gear and attachment Ranger cards. If you ever have... Read more boxes in your play area, you must discardPlace discarded cards in their corresponding discard pile and discarded tokens in the supply. Effects that trigger when a card clears do not trigger when a card is discarded. Read more gear until you have five or fewer.
- Tokens: Shows the name of a special token type used for this card and the number of those tokens placed on it when it comes into play. Use general tokensMany cards make use of unique tokens to track the number of times they can be used. These cards are marked with a number and name for the tokens in a box on... Read more to track these.
- Approach IconsApproach icons represents the way in which you are approaching a test and the methods you are employing. There are four approaches: • Conflict • Reason • Exploration • Connection When performing a... Read more: Icons that can be commuted to testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more by discarding the card. The card adds one effort for each approach icon matching the one shown on the test.
- Abilities and TestsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more: The main abilities of that card. This can include testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more the Rangers can perform, special rules for the card, or effects that resolve when the card clears.
- AspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more Requirement: You must have this value or higher in the shown aspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more to include this card in your deck.
- Set Information: The name of the card’s set and the card’s number in that set.