Harm testsTests represent your Ranger’s interactions with their environment. They appear on cards as an aspect, plus an approach icon, followed by both a thematic and mechanical description of what your Ranger does if... Read more and other effects. What it represents varies considerably from card to card. On beingsCards that represent creatures, people, and other sentient things in the environment. These are usually path cards, though may also be Ranger cards. Path Beings • Set Reminder: An icon showing which set... Read more it may represent physical harm, but it can also represent distress. On featuresCards that represent structures, terrain, and other inanimate parts of the environment. These are usually path cards, though may also be Ranger cards. Path Features • Set Reminder: An icon showing which set... Read more it may represent how much damage a physical object can suffer before it breaks, or the process of hacking a path through the brush. It can also be a measure of how much material can be harvested from a plant before nothing of use remains.
is a type of token that is added to cards byYour instinct may be to think of a card’s harm thresholdMost path cards have a harm threshold in the upper-right of their text box. When a card has harm on it equal to or exceeding its harm threshold, clear it. • Some path... Read more as its “hit points,” that is, the amount of damage it can sustain before it is killed or destroyed, but that it not necessarily the case. You clearYou’ll often be instructed to place two different kinds of tokens on cards: progress () and harm (). Most cards have thresholds matching one or both of these token types on the upper-right... Read more a card with harm when the amount of harm equals or exceeds its harm thresholdMost path cards have a harm threshold in the upper-right of their text box. When a card has harm on it equal to or exceeding its harm threshold, clear it. • Some path... Read more. This means you’ve simply done enough damage or caused enough distress to cause it to flee. When you clearYou’ll often be instructed to place two different kinds of tokens on cards: progress () and harm (). Most cards have thresholds matching one or both of these token types on the upper-right... Read more a feature from harm, you’ve overcome it through force or have depleted it of its resources.