Maladies represent the lingering negative effects of the trials your Ranger has endured. The primary malady that can be added to your deck is Lingering Injury, which is added to your deck if you are forced to end the day after suffering three injuries.

Maladies are always in addition to the thirty cards normally in your Ranger deck and cannot be swapped out for reward cards, traded away to merchants, or removed by any other method apart from what is described on the malady card itself.