Maladies represent the lingering negative effects of the trials your Ranger has endured. The primary malady that can be added to your deck is Lingering InjuryInjuries represent a significant danger to your Ranger. If your Ranger accumulates too many injuries during a day, they will be forced to camp for the night. If a game effect injures your... Read more, which is added to your deck if you are forced to end the dayThe day can end in several ways: • Choose to Camp: When you successfully travel, the group can decide to camp for the night. • Ranger too Fatigued: If a Ranger needs to... Read more after suffering three injuries.
Maladies are always in addition to the thirty cards normally in your Ranger deck and cannot be swapped out for reward cards, traded away to merchants, or removed by any other method apart from what is described on the malady card itself.