At the end of the roundEach session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into... Read more, the Rangers refresh themselves and prepare for the next roundEach session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into... Read more. Each Ranger performs the following steps simultaneously:
- Draw one Ranger cardCards that make up your Ranger deck. On your turn, you can spend an amount of energy matching the card’s cost to play that card. The card then has an effect based on... Read more: Draw one card from your Ranger deck. There is no limit to the number of cards you can have in your hand. If you cannot draw a card, you are too tired to continue and your group must end the dayThe day can end in several ways: • Choose to Camp: When you successfully travel, the group can decide to camp for the night. • Ranger too Fatigued: If a Ranger needs to... Read more (see Ending the Day on page <OV>).
- Refill energy pools: Add energy tokens to your energy pool until you have a number of each energy type equal to the corresponding aspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more value. If you have energy in excess of one of your aspectAspects are four values that represent where your inherent strengths lie. All of them are listed on a single card. During Phase 4: Refresh, add energy tokens to your energy pool until you... Read more values, you must discardPlace discarded cards in their corresponding discard pile and discarded tokens in the supply. Effects that trigger when a card clears do not trigger when a card is discarded. Read more tokens until you are down to that value.
- ReadyTo exhaust a card, turn it ninety degrees. To ready a card, turn it upright. • Exhausted cards do not fatigue you. • Exhausted cards are not active, so you do not resolve... all cards in playAny card or token that is in the surroundings, along the way, within reach, in a player area, or on a component in one of these areas is in play. Cards in discard... Read more: ReadyTo exhaust a card, turn it ninety degrees. To ready a card, turn it upright. • Exhausted cards do not fatigue you. • Exhausted cards are not active, so you do not resolve... all exhausted cards in all areas. Then a new roundEach session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into... Read more begins!