You’ll often be instructed to place two different kinds of tokens on cards: progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more ( ) and harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more ( ).
Most cards have thresholds matching one or both of these token types on the upper-right of their text box.
When a card has tokens on it equal to or exceeding the corresponding threshold, it clears. When you clear a card, you perform any instructions in its text labeled with “Clear.” If there is a campaign guideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more entry noted next to “Clear,” turn to the matching entry in the campaign guideThe campaign guide is a book containing numerically ordered entries that you read as you play the game. These contain story text that can be read out to the group, as well as... Read more and read it aloud. After resolving the card effects, remove all tokens and place the card in its appropriate discardPlace discarded cards in their corresponding discard pile and discarded tokens in the supply. Effects that trigger when a card clears do not trigger when a card is discarded. Read more pile.
When an effect causes a card to gain enough tokens to clear, finish resolving the current rules step, then clear any cards that have reached their thresholds.
For example, if a successful test places progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more that clears a card, finish resolving the success effects of the test, then resolve the clear effect. Or, if a challenge effect places harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more that clears a card, finish resolving the current challenge effect, then resolve the clear effect.
- If a card would clear from both token types, you can choose which type to use to clear it.
- Some path cards don’t have harmHarm is a type of token that is added to cards by tests and other effects. What it represents varies considerably from card to card. On beings it may represent physical harm,... Read more or progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more thresholds. These cards can still receive those tokens, but they will never clear because of them.
Clearing and Locations
Locations are an exception to the clearing rule. Every location has a progress thresholdMost path cards have a progress threshold in the upper-right of their text box. When a card has progress on it equal to or exceeding its progress threshold, clear it. • Some path... Read more that represents your group’s progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more toward traveling to the next location. If you reach this progress thresholdMost path cards have a progress threshold in the upper-right of their text box. When a card has progress on it equal to or exceeding its progress threshold, clear it. • Some path... Read more, however, the location does not clear. Instead, when you reach the travel step of a roundEach session of Earthborne Rangers represents one day of your campaign and is played in rounds. There is no limit to the number of rounds in a day. Each round is divided into... Read more, if the location has progressProgress is a type of token that is added to cards by tests and other effects. It is a measure of time spent. For example, progress placed on a feature or a... Read more equal to or exceeding its threshold, the group can choose to travel.