Injuries represent a significant danger to your Ranger. If your Ranger accumulates too many injuries during a day, they will be forced to camp for the night.

If a game effect injures your Ranger, place a harm token on your role card and discard all the cards in your fatigue stack.

For each injury you’ve suffered, you suffer one fatigue when you rest each round.

When you are instructed to heal an injury, remove one harm from your role.

After your Ranger suffers their third injury, you must end the day at the end of your current turn, and you add one “Lingering Injury” card to your deck from your collection.

  • If you have no remaining Lingering Injury cards in your collection, you do not add one to your deck.